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Varragoth, Bloodsky Sire card image

Shared Deck

Tiffany

Commander:

Cards

100

Identity

B

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

5.8

Power Estimate

Model estimateEstimates span B2–B3; models disagree

A heuristic signal from the current list, not a measured win rate.

Estimates span B2–B3; models disagree

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: B2

38/38 nonland copies with evidence

Demand and mana efficiency: B3 · 5.8/10

38/38 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 955e0574c8b9dd2782d37bfb4240b6d8a81207e036ee1377ac6d8823a210cd54

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

Estimates span B2–B3; models disagree • 0 game changers detected

Efficiency

6.9

Impact

517

Score

523

Tipping point 4 • playability 66%

Estimated deck value $94.68

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

40/100

Ramp 66 · Draw 3 · Interaction 2

Foundation

33/100

missing base · T3 lands 100%

Win Plan

85%

Token overrun · ready

Plan Coherence

91/100

aggro · clear

Opening Mix

47%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Token overrun: 6 enablers · 5 payoffs · 5 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 97.5 · Draw 62.5 · Interaction 50.3 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 18.9% of nonland copies · Construct-adjusted share: 13.5% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Recursion18/100(0 of 1)
Ramp Timing47/100(4 of 9)
Interaction Coverage51/100(4 of 8)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 62 playable land faces (0 draft-only sources excluded) · 16 spells at mana value 0–2 · 4 ramp-tagged and 2 draw-tagged cards at mana value 0–3. Spell costs recorded for 35/37; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Artifact Resource Engine into Typal Overrun.

hybrid - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.

9 links

Counter support is unverified

6 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.60 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Plan Anchor

Varragoth, Bloodsky Sire anchors the identified tribal plan, but the card text does not point to one narrow role.

Artifact Resource Engine

Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Typal Overrun

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Typal Overrun

Plan A wants to build type density, land lord effects, and convert the tribe into a coordinated combat finish.

Plan B: Lord-Backed Combat

This pivot can win fair games by stacking lords and type-specific attackers even without the clean payoff.

Fallback: Artifact Value Pressure

Develop the artifact mana, cards or material supported by the shown abilities. A repeatable loop or finishing route still needs separate evidence.

1

Assemble Artifacts

Develop artifact density and the payoff that turns artifacts into mana, cards, or combo material.

2

Turn On The Engine

Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Typal Overrun.

Recommendations

Strategy Readiness (Bracket 3)

40%

Pace target average MV: 3.05

Ramp
66
Draw
3
Interaction
2
Pace
89
  • WARN

    Draw density is low and may reduce consistency over long games.

  • WARN

    Interaction density is low against faster or combo-heavy tables.

  • WARN

    Estimates span B2–B3; models disagree

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.