
Shared Deck
Tiffany
Commander:
Cards
100
Identity
B
Selected target
2
Updated (UTC)
Oct 4, 2026
5.8
Power Estimate
A heuristic signal from the current list, not a measured win rate.
Estimates span B2–B3; models disagree
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: B2
38/38 nonland copies with evidence
Demand and mana efficiency: B3 · 5.8/10
38/38 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 955e0574c8b9dd2782d37bfb4240b6d8a81207e036ee1377ac6d8823a210cd54
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
Estimates span B2–B3; models disagree • 0 game changers detected
Efficiency
6.9
Impact
517
Score
523
Tipping point 4 • playability 66%
Estimated deck value $94.68
Generator Trust
Deck Intelligence
Strategy Fit
40/100
Ramp 66 · Draw 3 · Interaction 2
Foundation
33/100
missing base · T3 lands 100%
Win Plan
85%
Token overrun · ready
Plan Coherence
91/100
aggro · clear
Opening Mix
47%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Token overrun: 6 enablers · 5 payoffs · 5 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · aggro
Weighted score inputs: Synergy 97.5 · Draw 62.5 · Interaction 50.3 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 18.9% of nonland copies · Construct-adjusted share: 13.5% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Concrete closers are visible alongside the value plan.
Opening composition v2 · exact 7-card draws from 99 cards · 62 playable land faces (0 draft-only sources excluded) · 16 spells at mana value 0–2 · 4 ramp-tagged and 2 draw-tagged cards at mana value 0–3. Spell costs recorded for 35/37; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a tribal strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal: Artifact Resource Engine into Typal Overrun.
hybrid - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.
Counter support is unverified
6 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.60 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Plan Anchor
Varragoth, Bloodsky Sire anchors the identified tribal plan, but the card text does not point to one narrow role.
Artifact Resource Engine
Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.
Death/Drain Payoffs
Life-drain and death-trigger payoffs convert engine loops into table pressure.
Typal Overrun
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Typal Overrun
Plan A wants to build type density, land lord effects, and convert the tribe into a coordinated combat finish.
Plan B: Lord-Backed Combat
This pivot can win fair games by stacking lords and type-specific attackers even without the clean payoff.
Fallback: Artifact Value Pressure
Develop the artifact mana, cards or material supported by the shown abilities. A repeatable loop or finishing route still needs separate evidence.
Assemble Artifacts
Develop artifact density and the payoff that turns artifacts into mana, cards, or combo material.
Turn On The Engine
Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Close The Game
Finish through Typal Overrun.
Recommendations
Strategy Readiness (Bracket 3)
40%Pace target average MV: 3.05
WARN
Draw density is low and may reduce consistency over long games.
WARN
Interaction density is low against faster or combo-heavy tables.
WARN
Estimates span B2–B3; models disagree
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.