
Shared Deck
Balrock!
Commander:
Cards
100
Identity
BR
Selected target
2
Updated (UTC)
Oct 4, 2026
6.8
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
61/63 nonland copies with evidence
Demand and mana efficiency: B3 · 6.2/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 3fc9199012e61c43cf623bbafe58410f431820c66e7d7d2628ef5062860313f6
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.4
Impact
546
Score
564
Tipping point 3 • playability 77%
Estimated deck value $65.82
Generator Trust
Deck Intelligence
Strategy Fit
45/100
Ramp 52 · Draw 12 · Interaction 20
Foundation
95/100
strong base · T3 lands 80%
Win Plan
100%
Aristocrats drain · ready
Plan Coherence
36/100
combo · failed
Opening Mix
72%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Aristocrats drain: 59 enablers · 4 payoffs · 15 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: archetype-specific roles · combo
General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 1.6% of nonland copies · Construct-adjusted share: 0% of nonland copies (used by this method)
- combo-aware plan: combo core 0, enablers 56, payoff 100.
- Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
- Construct-role cards bypass role-soup penalty; adjusted role-soup 0%.
Foundation watchlist
Base vs commander
Foundation is healthy enough to support commander tuning.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 11 ramp-tagged and 10 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as an aristocrats attrition shell, converting sacrifice fodder and death triggers into repeatable pressure.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Aristocrats: Sacrifice Recursion Engine into Counter Support Candidate.
unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.
Counter support is unverified
10 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Engine Commander
The Balrog, Durin's Bane appears to turn sacrifice or death events into repeatable material.
Sacrifice Recursion Engine
Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.
Death/Drain Payoffs
Life-drain and death-trigger payoffs convert engine loops into table pressure.
Counter Support Candidate
Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.
Plan A: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Plan B: Life-Resource Payoff
This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Fallback: Attrition
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Verify a Finish
A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Recommendations
Strategy Readiness (Bracket 3)
45%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.