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Prosper, Tome-Bound card image

Shared Deck

Oct 9 release check — Prosper B3

Commander:

Cards

100

Identity

BR

Selected target

3

Updated (UTC)

Oct 9, 2026

Commander 1Mainboard 99

9.0

Power Estimate

Model estimateB4 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B4 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

63/64 nonland copies with evidence

Demand and mana efficiency: B4 · 9.0/10

64/64 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B3

Assessment receipts

list-evidence-2026-10-10-v4

Input c02510810a1bae20cae42d0d65112e9244ff8346308bf7f82976e8b7fce32d1e

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 1 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B4 from available evidence; assessment incomplete • 2 game changers detected

,

Efficiency

6.9

Impact

906

Score

917

Tipping point 4 • playability 72%

Estimated deck value $419.57

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

45/100

Ramp 64 · Draw 9 · Interaction 10

Foundation

96/100

strong base · T3 lands 78%

Win Plan

100%

Combo · ready

Plan Coherence

99/100

aggro · clear

Opening Mix

70%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combo: 3 enablers · 20 payoffs · 11 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 100 · Draw 100 · Interaction 91.7 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 14.3% of nonland copies · Construct-adjusted share: 11.1% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Opening Composition72/100(72 of 72)
Lands / Mana Sources87/100(36 of 35)
Color Fixing100/100(16 of 10)
Concrete Win Conditions100/100(11 of 4)

Base vs commander

Foundation is healthy enough to support commander tuning.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 36 playable land faces (0 draft-only sources excluded) · 23 spells at mana value 0–2 · 17 ramp-tagged and 5 draw-tagged cards at mana value 0–3. Spell costs recorded for 63/63; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 1 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal-Aggro
critical

This deck plays as a tribal-aggro shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to outlast opponents through resilient threats and card advantage.

Strategy Graph

Tribal-Aggro: Theft Value Engine into Theft Value Snowball.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Theft, so the graph is less confident about a single main plan.

12 links

Counter support is unverified

2 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.20 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold not met; commander heuristic not matched; archetype not matched. These inputs do not admit a counter core.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Artifact Engine Commander

Prosper, Tome-Bound turns artifacts or Treasures into mana, cards, combo material, or scalable board pressure.

Theft Value Engine

The deck converts opponents' cards and permanents into flexible value, often reusing enter-the-battlefield theft effects for advantage.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Theft Value Snowball

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Theft Value Snowball

Plan A wants to turn opponents' libraries or permanents into resources and snowball from their strongest cards.

Plan B: Cascade/Impulse Chain

This pivot can chain cascade, discover, or cast-from-exile effects into enough spell volume to overwhelm the table.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Open Opponents' Cards

Set up access to opponents' cards or permanents before investing in repeat-value pieces.

2

Turn On The Engine

The deck converts opponents' cards and permanents into flexible value, often reusing enter-the-battlefield theft effects for advantage.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Theft Value Snowball.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Theft, but no single package clearly owns the plan.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Typal Density

Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.

Recommendations

Strategy Readiness (Bracket 4)

45%

Pace target average MV: 3.20

Ramp
64
Draw
9
Interaction
10
Pace
95
  • WARN

    B4 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 2