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Witherbloom, the Balancer card image

Shared Deck

Oct 10 release check — chosen cards

Commander:

Cards

100

Identity

BG

Selected target

3

Updated (UTC)

Oct 11, 2026

Commander 1Mainboard 99

6.9

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

61/64 nonland copies with evidence

Demand and mana efficiency: B3 · 6.9/10

64/64 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2

Assessment receipts

list-evidence-2026-10-10-v4

Input c68f79d4b2435aa3101d882f069849ac05296339969cb76385a67737e831370f

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 4 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

609

Score

632

Tipping point 3 • playability 78%

Estimated deck value $106.56

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

41/100

Ramp 50 · Draw 6 · Interaction 13

Foundation

82/100

adequate base · T3 lands 78%

Win Plan

100%

Combo · ready

Plan Coherence

100/100

aggro · clear

Opening Mix

71%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combo: 2 enablers · 7 payoffs · 11 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 100 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 20.6% of nonland copies · Construct-adjusted share: 17.5% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Recursion18/100(0 of 1)
Opening Composition73/100(73 of 72)
Lands / Mana Sources86/100(36 of 37)
Color Fixing100/100(14 of 10)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 36 playable land faces (0 draft-only sources excluded) · 33 spells at mana value 0–2 · 10 ramp-tagged and 5 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/63; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 4 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Counters Support Candidate into Counter Support Candidate.

unfocused - Based on the strongest recognized support, the list is spreading support across Control, Counters, Lifegain, so the graph is less confident about a single main plan.

10 links

Counter support is unverified

11 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. The counter candidate is the selected core, with a fixed 0.76 ranking score.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Spell-Velocity Commander

Witherbloom, the Balancer rewards chaining spells into cards, copies, or tempo.

Counters Support Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Life-Resource Payoff

This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Fallback: Counter Support Check

A counter-based fallback remains unverified. Check whether the available cards place, spend or move the relevant counters and establish a useful payoff.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Check the Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

3

Verify a Payoff

Verify a useful payoff and compatible counter types and recipients. Counter-text matches alone do not establish one.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Functional But Unfocused

The deck has meaningful support for Control, Counters, Lifegain, but no single package clearly owns the plan.

Recommendations

Strategy Readiness (Bracket 3)

41%

Pace target average MV: 3.05

Ramp
50
Draw
6
Interaction
13
Pace
93
  • WARN

    Draw density is low and may reduce consistency over long games.

  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.