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Frodo Baggins card image

Shared Deck

Frodo

Commander:

Cards

100

Identity

GW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

6.5

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

58/62 nonland copies with evidence

Demand and mana efficiency: B3 · 6.3/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input b25a8519af839e2b9c44744847784bd51eb7e89451676953bb1b0fc7bf603151

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 4 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.6

Impact

547

Score

569

Tipping point 3 • playability 78%

Estimated deck value $90.53

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

43/100

Ramp 53 · Draw 16 · Interaction 10

Foundation

57/100

thin base · T3 lands 83%

Win Plan

100%

Combat pressure · ready

Plan Coherence

95/100

tribal · clear

Opening Mix

73%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 36 enablers · 9 payoffs · 20 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · tribal

Weighted score inputs: Synergy 95.1 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 31.1% of nonland copies · Construct-adjusted share: 31.1% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Color Fixing34/100(2 of 10)
Opening Composition79/100(79 of 72)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 29 spells at mana value 0–2 · 13 ramp-tagged and 13 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 4 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Blink Value Engine into Counter Support Candidate.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Enchantress, so the graph is less confident about a single main plan.

10 links

Counter support is unverified

13 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Value Commander

Frodo Baggins reads as a repeatable value source that keeps the main plan stocked.

Blink Value Engine

Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Life-Resource Payoff

This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Enchantress, but no single package clearly owns the plan.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Enchantress Payoffs

Enchantress and aura shells need enough enchantment-count payoffs, aura scaling, or constellation triggers to reward the card type commitment.

Typal Density

Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.

Recommendations

Strategy Readiness (Bracket 3)

43%

Pace target average MV: 3.05

Ramp
53
Draw
16
Interaction
10
Pace
91
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.