
Shared Deck
Frodo
Commander:
Cards
100
Identity
GW
Selected target
2
Updated (UTC)
Oct 4, 2026
6.5
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
58/62 nonland copies with evidence
Demand and mana efficiency: B3 · 6.3/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input b25a8519af839e2b9c44744847784bd51eb7e89451676953bb1b0fc7bf603151
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 4 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.6
Impact
547
Score
569
Tipping point 3 • playability 78%
Estimated deck value $90.53
Generator Trust
Deck Intelligence
Strategy Fit
43/100
Ramp 53 · Draw 16 · Interaction 10
Foundation
57/100
thin base · T3 lands 83%
Win Plan
100%
Combat pressure · ready
Plan Coherence
95/100
tribal · clear
Opening Mix
73%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 36 enablers · 9 payoffs · 20 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · tribal
Weighted score inputs: Synergy 95.1 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 31.1% of nonland copies · Construct-adjusted share: 31.1% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Concrete closers are visible alongside the value plan.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 29 spells at mana value 0–2 · 13 ramp-tagged and 13 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 4 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a tribal strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal: Blink Value Engine into Counter Support Candidate.
unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Enchantress, so the graph is less confident about a single main plan.
Counter support is unverified
13 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Value Commander
Frodo Baggins reads as a repeatable value source that keeps the main plan stocked.
Blink Value Engine
Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.
Counter Support Candidate
Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.
Plan A: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Plan B: Life-Resource Payoff
This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Fallback: Value Pressure
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Verify a Finish
A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.
Functional But Unfocused
The deck has meaningful support for Tokens, Control, Enchantress, but no single package clearly owns the plan.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Enchantress Payoffs
Enchantress and aura shells need enough enchantment-count payoffs, aura scaling, or constellation triggers to reward the card type commitment.
Typal Density
Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.
Recommendations
Strategy Readiness (Bracket 3)
43%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.