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Galadriel of Lothlórien card image

Shared Deck

The Mirror of Lothlorien

Commander:

Cards

100

Identity

GU

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

6.3

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

59/62 nonland copies with evidence

Demand and mana efficiency: B3 · 6.1/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 08b1eb29ff92baa59f3345080b702c38a9d11e1e91d3c7edccd8c0838e01323b

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 3 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.6

Impact

531

Score

553

Tipping point 3 • playability 78%

Estimated deck value $36.87

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

44/100

Ramp 51 · Draw 21 · Interaction 13

Foundation

70/100

thin base · T3 lands 83%

Win Plan

66%

Combat pressure · thin

Plan Coherence

79/100

tribal · mixed

Opening Mix

73%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 14 enablers · 2 payoffs · 17 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · tribal

Weighted score inputs: Synergy 71.5 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 52.5% of nonland copies · Construct-adjusted share: 32.8% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Tutors / Search18/100(0 of 1)
Color Fixing42/100(4 of 10)
Opening Composition78/100(78 of 72)
Concrete Win Conditions85/100(4 of 4)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 30 spells at mana value 0–2 · 8 ramp-tagged and 15 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 3 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal-Control
high

This deck plays as a tribal-control shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal-Control: Artifact Resource Engine into Counter Support Candidate.

unfocused - Based on the strongest recognized support, the list is spreading support across Control, Counters, Artifacts, so the graph is less confident about a single main plan.

9 links

Counter support is unverified

11 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Value Commander

Galadriel of Lothlórien reads as a repeatable value source that keeps the main plan stocked.

Artifact Resource Engine

Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Artifact Value Pressure

Develop the artifact mana, cards or material supported by the shown abilities. A repeatable loop or finishing route still needs separate evidence.

1

Assemble Artifacts

Develop artifact density and the payoff that turns artifacts into mana, cards, or combo material.

2

Turn On The Engine

Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Functional But Unfocused

The deck has meaningful support for Control, Counters, Artifacts, but no single package clearly owns the plan.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Control Interaction

A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.

Recommendations

Strategy Readiness (Bracket 3)

44%

Pace target average MV: 3.05

Ramp
51
Draw
21
Interaction
13
Pace
90
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.