
Shared Deck
The Mirror of Lothlorien
Commander:
Cards
100
Identity
GU
Selected target
2
Updated (UTC)
Oct 4, 2026
6.3
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
59/62 nonland copies with evidence
Demand and mana efficiency: B3 · 6.1/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 08b1eb29ff92baa59f3345080b702c38a9d11e1e91d3c7edccd8c0838e01323b
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 3 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.6
Impact
531
Score
553
Tipping point 3 • playability 78%
Estimated deck value $36.87
Generator Trust
Deck Intelligence
Strategy Fit
44/100
Ramp 51 · Draw 21 · Interaction 13
Foundation
70/100
thin base · T3 lands 83%
Win Plan
66%
Combat pressure · thin
Plan Coherence
79/100
tribal · mixed
Opening Mix
73%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 14 enablers · 2 payoffs · 17 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · tribal
Weighted score inputs: Synergy 71.5 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 52.5% of nonland copies · Construct-adjusted share: 32.8% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 30 spells at mana value 0–2 · 8 ramp-tagged and 15 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 3 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a tribal-control shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal-Control: Artifact Resource Engine into Counter Support Candidate.
unfocused - Based on the strongest recognized support, the list is spreading support across Control, Counters, Artifacts, so the graph is less confident about a single main plan.
Counter support is unverified
11 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Value Commander
Galadriel of Lothlórien reads as a repeatable value source that keeps the main plan stocked.
Artifact Resource Engine
Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.
Counter Support Candidate
Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.
Plan A: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Plan B: Library/Hand Pressure
This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Fallback: Artifact Value Pressure
Develop the artifact mana, cards or material supported by the shown abilities. A repeatable loop or finishing route still needs separate evidence.
Assemble Artifacts
Develop artifact density and the payoff that turns artifacts into mana, cards, or combo material.
Turn On The Engine
Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Verify a Finish
A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.
Functional But Unfocused
The deck has meaningful support for Control, Counters, Artifacts, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Control Interaction
A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.
Recommendations
Strategy Readiness (Bracket 3)
44%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.