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Alania, Divergent Storm card image

Shared Deck

Otte 2

Commander:

Cards

100

Identity

RU

Selected target

2

Updated (UTC)

Oct 20, 2026

Commander 1Mainboard 99

6.8

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

59/63 nonland copies with evidence

Demand and mana efficiency: B3 · 5.7/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 23dc4e721625299b41ee14876b6c502c04718ae8b65870729306ed429c5f21c7

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 4 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

497

Score

516

Tipping point 3 • playability 78%

Estimated deck value $25.14

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

48/100

Ramp 49 · Draw 31 · Interaction 20

Foundation

47/100

thin base · T3 lands 78%

Win Plan

100%

Token overrun · ready

Plan Coherence

52/100

combo · thin

Opening Mix

72%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Token overrun: 13 enablers · 4 payoffs · 17 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · combo

General diagnostics (not the archetype-specific formula): Synergy 98.8 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 24.2% of nonland copies · Construct-adjusted share: 17.7% of nonland copies (used by this method)

  • combo-aware plan: combo core 33.3, enablers 66, payoff 100.
  • Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 17.7%.

Foundation watchlist

Nonland Graveyard Hate18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Color Fixing31/100(3 of 10)
Ramp Timing59/100(5 of 9)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 9 ramp-tagged and 26 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 4 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal-Control
high

This deck plays as a tribal-control shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal-Control: Counters Support Candidate into Counter Support Candidate.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Counters, so the graph is less confident about a single main plan.

9 links

Counter support is unverified

12 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. The counter candidate is the selected core, with a fixed 0.76 ranking score.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Spell-Velocity Commander

Alania, Divergent Storm rewards chaining spells into cards, copies, or tempo.

Counters Support Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Counter Support Check

A counter-based fallback remains unverified. Check whether the available cards place, spend or move the relevant counters and establish a useful payoff.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Check the Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

3

Verify a Payoff

Verify a useful payoff and compatible counter types and recipients. Counter-text matches alone do not establish one.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Counters, but no single package clearly owns the plan.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Control Interaction

A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.

Recommendations

Strategy Readiness (Bracket 3)

48%

Pace target average MV: 3.05

Ramp
49
Draw
31
Interaction
20
Pace
92
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.