
Shared Deck
Tom Bombadrill
Commander:
Cards
100
Identity
BGRUW
Selected target
2
Updated (UTC)
Oct 6, 2026
7.7
Power Estimate
A heuristic signal from the current list, not a measured win rate.
Estimates span B2–B3; models disagree
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: B2
62/62 nonland copies with evidence
Demand and mana efficiency: B3 · 7.5/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2
Assessment receipts
list-evidence-2026-10-10-v4
Input 5c3cef5ed349f0f173177984c9724eb02576c47337b151a5d6e50b50ee6d6030
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
Estimates span B2–B3; models disagree • 0 game changers detected
Efficiency
7.4
Impact
671
Score
692
Tipping point 3 • playability 76%
Estimated deck value $110.15
Generator Trust
Deck Intelligence
Strategy Fit
54/100
Ramp 68 · Draw 29 · Interaction 22
Foundation
76/100
adequate base · T3 lands 83%
Win Plan
83%
Combat pressure · ready
Plan Coherence
69/100
tribal · mixed
Opening Mix
73%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 19 enablers · 3 payoffs · 34 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · tribal
Weighted score inputs: Synergy 57.2 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 65.6% of nonland copies · Construct-adjusted share: 36.1% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Foundation is healthy enough to support commander tuning.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 23 spells at mana value 0–2 · 22 ramp-tagged and 20 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a tribal-control shell with layered lines and flexible pivots.
In the early game, deploy ramp and mana rocks early to accelerate into your core engines. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal-Control: Group Slug Pressure Engine into Counter Support Candidate.
unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Spells, Control, so the graph is less confident about a single main plan.
Counter support is unverified
19 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Value Commander
Tom Bombadil reads as a repeatable value source that keeps the main plan stocked.
Group Slug Pressure Engine
Repeatable table damage and life-loss effects compress everyone else's clock while damage amplifiers make small triggers matter.
Attrition Pressure
Forced-sacrifice effects keep opposing boards small while the deck recurs or rebuilds.
Counter Support Candidate
Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.
Plan A: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Plan B: Library/Hand Pressure
This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Fallback: Value Pressure
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish The Clock
Stick repeatable damage or life-loss early so every turn cycle advances the win condition.
Turn On The Engine
Repeatable table damage and life-loss effects compress everyone else's clock while damage amplifiers make small triggers matter.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Verify a Finish
A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.
Functional But Unfocused
The deck has meaningful support for Tokens, Spells, Control, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Recommendations
Strategy Readiness (Bracket 4)
54%Pace target average MV: 3.05
WARN
Estimates span B2–B3; models disagree
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.