
Shared Deck
Deck do Olho
Commander:
Cards
100
Identity
BR
Selected target
2
Updated (UTC)
Oct 20, 2026
7.8
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
61/63 nonland copies with evidence
Demand and mana efficiency: B3 · 7.6/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2
Assessment receipts
list-evidence-2026-10-10-v4
Input fcd93665a29f1c6e6740f4f9bab22e98866a0441f174b1338bcfd4ed9b0edf8a
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.5
Impact
680
Score
706
Tipping point 3 • playability 78%
Estimated deck value $108.00
Generator Trust
Deck Intelligence
Strategy Fit
53/100
Ramp 62 · Draw 30 · Interaction 23
Foundation
97/100
strong base · T3 lands 80%
Win Plan
100%
Combo · ready
Plan Coherence
95/100
aggro · clear
Opening Mix
73%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combo: 3 enablers · 7 payoffs · 27 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · aggro
Weighted score inputs: Synergy 93.6 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 33.9% of nonland copies · Construct-adjusted share: 33.9% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Foundation is healthy enough to support commander tuning.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 27 spells at mana value 0–2 · 22 ramp-tagged and 22 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a control-tribal shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Control-Tribal: Library/Hand Pressure Engine into Library/Hand Pressure.
unfocused - Based on the strongest recognized support, the list is spreading support across Control, Artifacts, Mill/Discard, so the graph is less confident about a single main plan.
Counter support is unverified
2 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.20 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold not met; commander heuristic not matched; archetype not matched. These inputs do not admit a counter core.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Political Commander
Karazikar, the Eye Tyrant steers combat and table incentives rather than winning through raw rate alone.
Library/Hand Pressure Engine
Mill, discard, wheel, or draw-punisher effects attack cards as a resource and turn churn into a finish line.
Library/Hand Pressure
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Library/Hand Pressure
Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Plan B: Top-End Threats
This pivot can ramp into large threats that dominate combat or generate decisive attack triggers.
Fallback: Resource Denial
If the clean card-pressure finish stalls, keep attacking hands, libraries, and graveyard resources until opponents run out of options.
Start Card Pressure
Start a repeat mill, wheel, or discard engine before relying on cards-in-library or cards-in-hand pressure.
Turn On The Engine
Mill, discard, wheel, or draw-punisher effects attack cards as a resource and turn churn into a finish line.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Close The Game
Finish through Library/Hand Pressure.
Functional But Unfocused
The deck has meaningful support for Control, Artifacts, Mill/Discard, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Recommendations
Strategy Readiness (Bracket 4)
53%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.