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Samwise Gamgee card image

Shared Deck

Samwise

Commander:

Cards

100

Identity

GW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

6.7

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

60/62 nonland copies with evidence

Demand and mana efficiency: B3 · 6.4/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 5ce23c6a55c92736c2a58600ce6a90a1571a3118f9f64b90d506cbe596fe3c28

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.6

Impact

560

Score

582

Tipping point 3 • playability 78%

Estimated deck value $77.60

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

43/100

Ramp 54 · Draw 14 · Interaction 12

Foundation

57/100

thin base · T3 lands 83%

Win Plan

100%

Token overrun · ready

Plan Coherence

19/100

combo · failed

Opening Mix

74%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Token overrun: 18 enablers · 4 payoffs · 20 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · combo

General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 19.7% of nonland copies · Construct-adjusted share: 11.5% of nonland copies (used by this method)

  • combo-aware plan: combo core 0, enablers 44, payoff 0.
  • Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 11.5%.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Color Fixing37/100(3 of 10)
Opening Composition78/100(78 of 72)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 32 spells at mana value 0–2 · 13 ramp-tagged and 10 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Blink Value Engine into Library/Hand Pressure.

unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.

9 links

Counter support is unverified

5 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.50 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Life-Resource Commander

Samwise Gamgee treats life gain or life payment as an engine resource that needs stabilizers and payoffs.

Blink Value Engine

Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.

Library/Hand Pressure

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Library/Hand Pressure

Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Plan B: Life-Resource Payoff

This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Close The Game

Finish through Library/Hand Pressure.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Typal Density

Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.

Recommendations

Strategy Readiness (Bracket 3)

43%

Pace target average MV: 3.05

Ramp
54
Draw
14
Interaction
12
Pace
91
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.