
Shared Deck
Samwise
Commander:
Cards
100
Identity
GW
Selected target
2
Updated (UTC)
Oct 4, 2026
6.7
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
60/62 nonland copies with evidence
Demand and mana efficiency: B3 · 6.4/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 5ce23c6a55c92736c2a58600ce6a90a1571a3118f9f64b90d506cbe596fe3c28
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.6
Impact
560
Score
582
Tipping point 3 • playability 78%
Estimated deck value $77.60
Generator Trust
Deck Intelligence
Strategy Fit
43/100
Ramp 54 · Draw 14 · Interaction 12
Foundation
57/100
thin base · T3 lands 83%
Win Plan
100%
Token overrun · ready
Plan Coherence
19/100
combo · failed
Opening Mix
74%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Token overrun: 18 enablers · 4 payoffs · 20 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: archetype-specific roles · combo
General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 19.7% of nonland copies · Construct-adjusted share: 11.5% of nonland copies (used by this method)
- combo-aware plan: combo core 0, enablers 44, payoff 0.
- Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
- Construct-role cards bypass role-soup penalty; adjusted role-soup 11.5%.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 32 spells at mana value 0–2 · 13 ramp-tagged and 10 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a tribal strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal: Blink Value Engine into Library/Hand Pressure.
unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.
Counter support is unverified
5 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.50 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Life-Resource Commander
Samwise Gamgee treats life gain or life payment as an engine resource that needs stabilizers and payoffs.
Blink Value Engine
Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.
Library/Hand Pressure
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Library/Hand Pressure
Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Plan B: Life-Resource Payoff
This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Fallback: Value Pressure
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Close The Game
Finish through Library/Hand Pressure.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Typal Density
Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.
Recommendations
Strategy Readiness (Bracket 3)
43%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.