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Astarion, the Decadent card image

Shared Deck

Vampire Action?

Commander:

Cards

100

Identity

BW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

7.2

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

60/63 nonland copies with evidence

Demand and mana efficiency: B3 · 6.5/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input d23cb24336a75ce5fa109085426f0cc3db8fe40c816c1936a5bf7be7d5e85593

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 3 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

570

Score

591

Tipping point 3 • playability 77%

Estimated deck value $35.12

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

50/100

Ramp 56 · Draw 20 · Interaction 26

Foundation

70/100

thin base · T3 lands 80%

Win Plan

80%

Aristocrats drain · ready

Plan Coherence

94/100

aggro · clear

Opening Mix

72%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Aristocrats drain: 29 enablers · 4 payoffs · 0 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 92.7 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 35.5% of nonland copies · Construct-adjusted share: 35.5% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Tutors / Search18/100(0 of 1)
Color Fixing37/100(3 of 10)
Opening Composition81/100(81 of 72)
Lands / Mana Sources87/100(37 of 38)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 29 spells at mana value 0–2 · 16 ramp-tagged and 17 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 3 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Control-Tribal
critical

This deck plays as a control-tribal shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Control-Tribal: Sacrifice Recursion Engine into Life-Resource Payoff.

unfocused - Based on the strongest recognized support, the list is spreading support across Control, Artifacts, Lifegain, so the graph is less confident about a single main plan.

10 links

Counter support is unverified

6 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.60 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Life-Resource Commander

Astarion, the Decadent treats life gain or life payment as an engine resource that needs stabilizers and payoffs.

Sacrifice Recursion Engine

Selected sacrifice abilities can cause the events checked by matching death or sacrifice payoffs. This shows compatible sources, not a repeatable or ready loop.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Life-Resource Payoff

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Life-Resource Payoff

Plan A wants to gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Plan B: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Fallback: Attrition

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Selected sacrifice abilities can cause the events checked by matching death or sacrifice payoffs. This shows compatible sources, not a repeatable or ready loop.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Life-Resource Payoff.

Functional But Unfocused

The deck has meaningful support for Control, Artifacts, Lifegain, but no single package clearly owns the plan.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Recommendations

Strategy Readiness (Bracket 3)

50%

Pace target average MV: 3.05

Ramp
56
Draw
20
Interaction
26
Pace
96
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.