
Shared Deck
Vampire Action?
Commander:
Cards
100
Identity
BW
Selected target
2
Updated (UTC)
Oct 4, 2026
7.2
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
60/63 nonland copies with evidence
Demand and mana efficiency: B3 · 6.5/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input d23cb24336a75ce5fa109085426f0cc3db8fe40c816c1936a5bf7be7d5e85593
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 3 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.5
Impact
570
Score
591
Tipping point 3 • playability 77%
Estimated deck value $35.12
Generator Trust
Deck Intelligence
Strategy Fit
50/100
Ramp 56 · Draw 20 · Interaction 26
Foundation
70/100
thin base · T3 lands 80%
Win Plan
80%
Aristocrats drain · ready
Plan Coherence
94/100
aggro · clear
Opening Mix
72%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Aristocrats drain: 29 enablers · 4 payoffs · 0 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · aggro
Weighted score inputs: Synergy 92.7 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 35.5% of nonland copies · Construct-adjusted share: 35.5% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 29 spells at mana value 0–2 · 16 ramp-tagged and 17 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 3 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a control-tribal shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Control-Tribal: Sacrifice Recursion Engine into Life-Resource Payoff.
unfocused - Based on the strongest recognized support, the list is spreading support across Control, Artifacts, Lifegain, so the graph is less confident about a single main plan.
Counter support is unverified
6 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.60 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Life-Resource Commander
Astarion, the Decadent treats life gain or life payment as an engine resource that needs stabilizers and payoffs.
Sacrifice Recursion Engine
Selected sacrifice abilities can cause the events checked by matching death or sacrifice payoffs. This shows compatible sources, not a repeatable or ready loop.
Death/Drain Payoffs
Life-drain and death-trigger payoffs convert engine loops into table pressure.
Life-Resource Payoff
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Life-Resource Payoff
Plan A wants to gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Plan B: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Fallback: Attrition
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Selected sacrifice abilities can cause the events checked by matching death or sacrifice payoffs. This shows compatible sources, not a repeatable or ready loop.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Close The Game
Finish through Life-Resource Payoff.
Functional But Unfocused
The deck has meaningful support for Control, Artifacts, Lifegain, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Recommendations
Strategy Readiness (Bracket 3)
50%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.