
Shared Deck
tyvar elf
Commander:
Cards
100
Identity
G
Selected target
2
Updated (UTC)
Oct 5, 2026
5.1
Power Estimate
A heuristic signal from the current list, not a measured win rate.
Estimated B2; heuristic assessment
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: B2
57/57 nonland copies with evidence
Demand and mana efficiency: B2 · 5.1/10
57/57 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 8b38976f5084be672ac628f68edd65b73a465b43906584df03da956e8eecd8f2
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
Estimated B2; heuristic assessment • 0 game changers detected
Efficiency
7.3
Impact
449
Score
462
Tipping point 3 • playability 75%
Estimated deck value $37.81
Generator Trust
Deck Intelligence
Strategy Fit
37/100
Ramp 51 · Draw 4 · Interaction 2
Foundation
38/100
missing base · T3 lands 92%
Win Plan
100%
Combat pressure · ready
Plan Coherence
82/100
tribal · clear
Opening Mix
69%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 30 enablers · 6 payoffs · 8 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · tribal
Weighted score inputs: Synergy 83.8 · Draw 100 · Interaction 26 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 23.2% of nonland copies · Construct-adjusted share: 17.9% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Concrete closers are visible alongside the value plan.
Opening composition v2 · exact 7-card draws from 99 cards · 43 playable land faces (0 draft-only sources excluded) · 22 spells at mana value 0–2 · 5 ramp-tagged and 3 draw-tagged cards at mana value 0–3. Spell costs recorded for 56/56; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a tribal strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal: Enchantress Value Engine into Umbral Mantle + Elvish Archdruid.
unfocused - Based on the strongest recognized support, the list is spreading support across Counters, Artifacts, Commander Damage, so the graph is less confident about a single main plan.
Counter support is unverified
16 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Plan Anchor
Tyvar, the Pummeler anchors the identified tribal plan, but the card text does not point to one narrow role.
Enchantress Value Engine
Enchantments and auras are meant to chain cards, protection, and scaling board pressure from each enchantment cast.
Umbral Mantle + Elvish Archdruid
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Umbral Mantle + Elvish Archdruid
The strongest detected line is to assemble or enable Umbral Mantle + Elvish Archdruid.
Plan B: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Fallback: Enchantment Value Pressure
If the enchantress snowball slows down, keep turning enchantment casts into cards, protection, and incremental board pressure.
Land Enchantress
Resolve an enchantress payoff before chaining auras and enchantments into cards or pressure.
Turn On The Engine
Enchantments and auras are meant to chain cards, protection, and scaling board pressure from each enchantment cast.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Close The Game
Finish through Umbral Mantle + Elvish Archdruid.
Functional But Unfocused
The deck has meaningful support for Counters, Artifacts, Commander Damage, but no single package clearly owns the plan.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Commander Protection
A commander-centric plan needs enough protection to survive repeated removal.
Enchantress Payoffs
Enchantress and aura shells need enough enchantment-count payoffs, aura scaling, or constellation triggers to reward the card type commitment.
Recommendations
Strategy Readiness (Bracket 2)
37%Pace target average MV: 3.05
WARN
Draw density is low and may reduce consistency over long games.
WARN
Interaction density is low against faster or combo-heavy tables.
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.