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Tyvar, the Pummeler card image

Shared Deck

tyvar elf

Commander:

Cards

100

Identity

G

Selected target

2

Updated (UTC)

Oct 5, 2026

Commander 1Mainboard 99

5.1

Power Estimate

Model estimateEstimated B2; heuristic assessment

A heuristic signal from the current list, not a measured win rate.

Estimated B2; heuristic assessment

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: B2

57/57 nonland copies with evidence

Demand and mana efficiency: B2 · 5.1/10

57/57 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 8b38976f5084be672ac628f68edd65b73a465b43906584df03da956e8eecd8f2

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

Estimated B2; heuristic assessment • 0 game changers detected

Efficiency

7.3

Impact

449

Score

462

Tipping point 3 • playability 75%

Estimated deck value $37.81

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

37/100

Ramp 51 · Draw 4 · Interaction 2

Foundation

38/100

missing base · T3 lands 92%

Win Plan

100%

Combat pressure · ready

Plan Coherence

82/100

tribal · clear

Opening Mix

69%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 30 enablers · 6 payoffs · 8 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · tribal

Weighted score inputs: Synergy 83.8 · Draw 100 · Interaction 26 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 23.2% of nonland copies · Construct-adjusted share: 17.9% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Protection18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Recursion45/100(1 of 3)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 43 playable land faces (0 draft-only sources excluded) · 22 spells at mana value 0–2 · 5 ramp-tagged and 3 draw-tagged cards at mana value 0–3. Spell costs recorded for 56/56; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Enchantress Value Engine into Umbral Mantle + Elvish Archdruid.

unfocused - Based on the strongest recognized support, the list is spreading support across Counters, Artifacts, Commander Damage, so the graph is less confident about a single main plan.

10 links

Counter support is unverified

16 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Plan Anchor

Tyvar, the Pummeler anchors the identified tribal plan, but the card text does not point to one narrow role.

Enchantress Value Engine

Enchantments and auras are meant to chain cards, protection, and scaling board pressure from each enchantment cast.

Umbral Mantle + Elvish Archdruid

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Umbral Mantle + Elvish Archdruid

The strongest detected line is to assemble or enable Umbral Mantle + Elvish Archdruid.

Plan B: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Fallback: Enchantment Value Pressure

If the enchantress snowball slows down, keep turning enchantment casts into cards, protection, and incremental board pressure.

1

Land Enchantress

Resolve an enchantress payoff before chaining auras and enchantments into cards or pressure.

2

Turn On The Engine

Enchantments and auras are meant to chain cards, protection, and scaling board pressure from each enchantment cast.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Close The Game

Finish through Umbral Mantle + Elvish Archdruid.

Functional But Unfocused

The deck has meaningful support for Counters, Artifacts, Commander Damage, but no single package clearly owns the plan.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Commander Protection

A commander-centric plan needs enough protection to survive repeated removal.

Enchantress Payoffs

Enchantress and aura shells need enough enchantment-count payoffs, aura scaling, or constellation triggers to reward the card type commitment.

Recommendations

Strategy Readiness (Bracket 2)

37%

Pace target average MV: 3.05

Ramp
51
Draw
4
Interaction
2
Pace
93
  • WARN

    Draw density is low and may reduce consistency over long games.

  • WARN

    Interaction density is low against faster or combo-heavy tables.

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.