
Shared Deck
The road goes on
Commander:
Cards
100
Identity
BW
Selected target
2
Updated (UTC)
Oct 4, 2026
6.9
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
58/63 nonland copies with evidence
Demand and mana efficiency: B3 · 5.9/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 5c7d48449ca6f23674122ac3cfc8485725a86eb6aa0da081558477c3d601a8dc
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 5 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.6
Impact
516
Score
537
Tipping point 3 • playability 78%
Estimated deck value $46.10
Generator Trust
Deck Intelligence
Strategy Fit
46/100
Ramp 50 · Draw 17 · Interaction 26
Foundation
61/100
thin base · T3 lands 80%
Win Plan
100%
Token overrun · ready
Plan Coherence
99/100
tribal · clear
Opening Mix
70%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Token overrun: 19 enablers · 4 payoffs · 15 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · tribal
Weighted score inputs: Synergy 98.8 · Draw 100 · Interaction 93.3 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 24.2% of nonland copies · Construct-adjusted share: 24.2% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 9 ramp-tagged and 12 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 5 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a control-tribal shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Control-Tribal: Blink Value Engine into Library/Hand Pressure.
unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Artifacts, so the graph is less confident about a single main plan.
Counter support is unverified
7 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.70 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Combat Pressure Commander
Frodo, Adventurous Hobbit is a plausible damage carrier or combat payoff.
Blink Value Engine
Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.
Attrition Pressure
Forced-sacrifice effects keep opposing boards small while the deck recurs or rebuilds.
Library/Hand Pressure
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Library/Hand Pressure
Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Plan B: Life-Resource Payoff
This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Fallback: Value Pressure
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Close The Game
Finish through Library/Hand Pressure.
Functional But Unfocused
The deck has meaningful support for Tokens, Control, Artifacts, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Control Interaction
A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.
Recommendations
Strategy Readiness (Bracket 3)
46%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.