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Frodo, Adventurous Hobbit card image

Shared Deck

The road goes on

Commander:

Cards

100

Identity

BW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

6.9

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

58/63 nonland copies with evidence

Demand and mana efficiency: B3 · 5.9/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 5c7d48449ca6f23674122ac3cfc8485725a86eb6aa0da081558477c3d601a8dc

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 5 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.6

Impact

516

Score

537

Tipping point 3 • playability 78%

Estimated deck value $46.10

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

46/100

Ramp 50 · Draw 17 · Interaction 26

Foundation

61/100

thin base · T3 lands 80%

Win Plan

100%

Token overrun · ready

Plan Coherence

99/100

tribal · clear

Opening Mix

70%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Token overrun: 19 enablers · 4 payoffs · 15 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · tribal

Weighted score inputs: Synergy 98.8 · Draw 100 · Interaction 93.3 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 24.2% of nonland copies · Construct-adjusted share: 24.2% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Tutors / Search18/100(0 of 1)
Color Fixing34/100(2 of 10)
Ramp Timing64/100(6 of 9)
Opening Composition76/100(76 of 72)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 9 ramp-tagged and 12 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 5 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Control-Tribal
high

This deck plays as a control-tribal shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Control-Tribal: Blink Value Engine into Library/Hand Pressure.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Artifacts, so the graph is less confident about a single main plan.

10 links

Counter support is unverified

7 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.70 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Combat Pressure Commander

Frodo, Adventurous Hobbit is a plausible damage carrier or combat payoff.

Blink Value Engine

Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.

Attrition Pressure

Forced-sacrifice effects keep opposing boards small while the deck recurs or rebuilds.

Library/Hand Pressure

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Library/Hand Pressure

Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Plan B: Life-Resource Payoff

This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Blink effects repeatedly reuse enter-the-battlefield cards, turning modest permanents into a durable value loop.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Library/Hand Pressure.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Artifacts, but no single package clearly owns the plan.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Control Interaction

A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.

Recommendations

Strategy Readiness (Bracket 3)

46%

Pace target average MV: 3.05

Ramp
50
Draw
17
Interaction
26
Pace
91
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.