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Sauron, the Dark Lord card image

Shared Deck

First Commander Deck

Commander:

Cards

100

Identity

BRU

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

7.3

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

60/63 nonland copies with evidence

Demand and mana efficiency: B3 · 7.3/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2

Assessment receipts

list-evidence-2026-10-10-v4

Input 2f094ad90a1e156f9232fd0e91b669cb92de7fdae0caa53d3c24b9245e407ddc

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 3 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

653

Score

678

Tipping point 3 • playability 78%

Estimated deck value $184.77

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

46/100

Ramp 51 · Draw 30 · Interaction 7

Foundation

96/100

strong base · T3 lands 80%

Win Plan

100%

Aristocrats drain · ready

Plan Coherence

47/100

combo · failed

Opening Mix

73%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Aristocrats drain: 52 enablers · 4 payoffs · 12 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · combo

General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 79.3 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 11.3% of nonland copies · Construct-adjusted share: 1.6% of nonland copies (used by this method)

  • combo-aware plan: combo core 0, enablers 83.2, payoff 100.
  • Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 1.6%.

Foundation watchlist

Opening Composition80/100(80 of 72)
Lands / Mana Sources87/100(37 of 38)
Color Fixing90/100(15 of 15)
Concrete Win Conditions100/100(16 of 4)

Base vs commander

Foundation is healthy enough to support commander tuning.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 27 spells at mana value 0–2 · 11 ramp-tagged and 22 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 3 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Aristocrats
critical

This deck plays as an aristocrats attrition shell, converting sacrifice fodder and death triggers into repeatable pressure.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Aristocrats: Group Slug Pressure Engine into Counter Support Candidate.

unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.

11 links

Counter support is unverified

14 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Artifact Engine Commander

Sauron, the Dark Lord turns artifacts or Treasures into mana, cards, combo material, or scalable board pressure.

Group Slug Pressure Engine

Repeatable table damage and life-loss effects compress everyone else's clock while damage amplifiers make small triggers matter.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish The Clock

Stick repeatable damage or life-loss early so every turn cycle advances the win condition.

2

Turn On The Engine

Repeatable table damage and life-loss effects compress everyone else's clock while damage amplifiers make small triggers matter.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Recommendations

Strategy Readiness (Bracket 3)

46%

Pace target average MV: 3.05

Ramp
51
Draw
30
Interaction
7
Pace
94
  • WARN

    Interaction density is low against faster or combo-heavy tables.

  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.