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Éowyn, Fearless Knight card image

Shared Deck

Forth, Eorlingas

Commander:

Cards

100

Identity

RW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

6.2

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

62/63 nonland copies with evidence

Demand and mana efficiency: B3 · 5.7/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 80df479d07005f58391dd4bb2afa76397a05a4e5f823037a356d21ca82f42ae4

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 1 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.6

Impact

494

Score

514

Tipping point 3 • playability 78%

Estimated deck value $26.45

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

43/100

Ramp 47 · Draw 19 · Interaction 14

Foundation

55/100

thin base · T3 lands 78%

Win Plan

100%

Combat pressure · ready

Plan Coherence

63/100

control · thin

Opening Mix

73%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 37 enablers · 13 payoffs · 14 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · control

General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 6.5% of nonland copies · Construct-adjusted share: 6.5% of nonland copies (used by this method)

  • control-aware plan: answer suite 33, repeatable advantage 100, compact finish 100.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 6.5%.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Color Fixing31/100(3 of 10)
Opening Composition78/100(78 of 72)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 31 spells at mana value 0–2 · 8 ramp-tagged and 15 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 1 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Counters Support Candidate into Library/Hand Pressure.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Artifacts, so the graph is less confident about a single main plan.

10 links

Counter support is unverified

4 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.40 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. The counter candidate is the selected core, with a fixed 0.76 ranking score.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Combat Pressure Commander

Éowyn, Fearless Knight is a plausible damage carrier or combat payoff.

Counters Support Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

Library/Hand Pressure

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Library/Hand Pressure

Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Plan B: Wheel/Discard Drain

This pivot can convert forced draw, discard, or mill churn into life-loss when outright library pressure is slow.

Fallback: Counter Support Check

A counter-based fallback remains unverified. Check whether the available cards place, spend or move the relevant counters and establish a useful payoff.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Check the Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

3

Verify a Payoff

Verify a useful payoff and compatible counter types and recipients. Counter-text matches alone do not establish one.

4

Close The Game

Finish through Library/Hand Pressure.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Artifacts, but no single package clearly owns the plan.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Typal Density

Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.

Recommendations

Strategy Readiness (Bracket 3)

43%

Pace target average MV: 3.05

Ramp
47
Draw
19
Interaction
14
Pace
90
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.