
Shared Deck
Forth, Eorlingas
Commander:
Cards
100
Identity
RW
Selected target
2
Updated (UTC)
Oct 4, 2026
6.2
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
62/63 nonland copies with evidence
Demand and mana efficiency: B3 · 5.7/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 80df479d07005f58391dd4bb2afa76397a05a4e5f823037a356d21ca82f42ae4
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 1 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.6
Impact
494
Score
514
Tipping point 3 • playability 78%
Estimated deck value $26.45
Generator Trust
Deck Intelligence
Strategy Fit
43/100
Ramp 47 · Draw 19 · Interaction 14
Foundation
55/100
thin base · T3 lands 78%
Win Plan
100%
Combat pressure · ready
Plan Coherence
63/100
control · thin
Opening Mix
73%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 37 enablers · 13 payoffs · 14 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: archetype-specific roles · control
General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 6.5% of nonland copies · Construct-adjusted share: 6.5% of nonland copies (used by this method)
- control-aware plan: answer suite 33, repeatable advantage 100, compact finish 100.
- Construct-role cards bypass role-soup penalty; adjusted role-soup 6.5%.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Concrete closers are visible alongside the value plan.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 31 spells at mana value 0–2 · 8 ramp-tagged and 15 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 1 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a tribal strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal: Counters Support Candidate into Library/Hand Pressure.
unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Artifacts, so the graph is less confident about a single main plan.
Counter support is unverified
4 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.40 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. The counter candidate is the selected core, with a fixed 0.76 ranking score.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Combat Pressure Commander
Éowyn, Fearless Knight is a plausible damage carrier or combat payoff.
Counters Support Candidate
Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.
Library/Hand Pressure
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Library/Hand Pressure
Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Plan B: Wheel/Discard Drain
This pivot can convert forced draw, discard, or mill churn into life-loss when outright library pressure is slow.
Fallback: Counter Support Check
A counter-based fallback remains unverified. Check whether the available cards place, spend or move the relevant counters and establish a useful payoff.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Check the Candidate
Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.
Verify a Payoff
Verify a useful payoff and compatible counter types and recipients. Counter-text matches alone do not establish one.
Close The Game
Finish through Library/Hand Pressure.
Functional But Unfocused
The deck has meaningful support for Tokens, Control, Artifacts, but no single package clearly owns the plan.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Typal Density
Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.
Recommendations
Strategy Readiness (Bracket 3)
43%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.