
Shared Deck
YOU SHALL NOT PASS
Commander:
Cards
100
Identity
GU
Selected target
2
Updated (UTC)
Oct 4, 2026
7.7
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
60/62 nonland copies with evidence
Demand and mana efficiency: B3 · 7.1/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2
Assessment receipts
list-evidence-2026-10-10-v4
Input 26ce22fa0a44a19c17e25b57d0b16efec8881294f8b604a13595122afb0c5fdc
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.5
Impact
625
Score
649
Tipping point 3 • playability 78%
Estimated deck value $64.83
Generator Trust
Deck Intelligence
Strategy Fit
51/100
Ramp 53 · Draw 27 · Interaction 28
Foundation
96/100
strong base · T3 lands 83%
Win Plan
81%
Combo · ready
Plan Coherence
25/100
combo · failed
Opening Mix
74%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combo: 1 enablers · 2 payoffs · 30 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: archetype-specific roles · combo
General diagnostics (not the archetype-specific formula): Synergy 76.4 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 50 (each /100)
Off-theme role cards: 49.2% of nonland copies · Construct-adjusted share: 34.4% of nonland copies (used by this method)
- combo-aware plan: combo core 0, enablers 59.6, payoff 0.
- Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
- Construct-role cards bypass role-soup penalty; adjusted role-soup 34.4%.
Foundation watchlist
Base vs commander
Foundation is healthy enough to support commander tuning.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 30 spells at mana value 0–2 · 11 ramp-tagged and 19 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a control strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Control: Counters Support Candidate into Library/Hand Pressure.
unfocused - Based on the strongest recognized support, the list is spreading support across Control, Mill/Discard, Counters, so the graph is less confident about a single main plan.
Counter support is unverified
8 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.80 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. The counter candidate is the selected core, with a fixed 0.76 ranking score.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Spell-Velocity Commander
Gandalf, Westward Voyager rewards chaining spells into cards, copies, or tempo.
Counters Support Candidate
Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.
Library/Hand Pressure
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Library/Hand Pressure
Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Plan B: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Fallback: Counter Support Check
A counter-based fallback remains unverified. Check whether the available cards place, spend or move the relevant counters and establish a useful payoff.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Check the Candidate
Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.
Verify a Payoff
Verify a useful payoff and compatible counter types and recipients. Counter-text matches alone do not establish one.
Close The Game
Finish through Library/Hand Pressure.
Functional But Unfocused
The deck has meaningful support for Control, Mill/Discard, Counters, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Control Interaction
A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.
Recommendations
Strategy Readiness (Bracket 4)
51%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.