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Gandalf, Westward Voyager card image

Shared Deck

YOU SHALL NOT PASS

Commander:

Cards

100

Identity

GU

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

7.7

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

60/62 nonland copies with evidence

Demand and mana efficiency: B3 · 7.1/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2

Assessment receipts

list-evidence-2026-10-10-v4

Input 26ce22fa0a44a19c17e25b57d0b16efec8881294f8b604a13595122afb0c5fdc

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

625

Score

649

Tipping point 3 • playability 78%

Estimated deck value $64.83

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

51/100

Ramp 53 · Draw 27 · Interaction 28

Foundation

96/100

strong base · T3 lands 83%

Win Plan

81%

Combo · ready

Plan Coherence

25/100

combo · failed

Opening Mix

74%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combo: 1 enablers · 2 payoffs · 30 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · combo

General diagnostics (not the archetype-specific formula): Synergy 76.4 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 50 (each /100)

Off-theme role cards: 49.2% of nonland copies · Construct-adjusted share: 34.4% of nonland copies (used by this method)

  • combo-aware plan: combo core 0, enablers 59.6, payoff 0.
  • Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 34.4%.

Foundation watchlist

Opening Composition81/100(81 of 72)
Color Fixing82/100(9 of 10)
Lands / Mana Sources90/100(38 of 37)
Concrete Win Conditions91/100(5 of 4)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 30 spells at mana value 0–2 · 11 ramp-tagged and 19 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Control
critical

This deck primarily plays as a control strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Control: Counters Support Candidate into Library/Hand Pressure.

unfocused - Based on the strongest recognized support, the list is spreading support across Control, Mill/Discard, Counters, so the graph is less confident about a single main plan.

9 links

Counter support is unverified

8 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.80 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. The counter candidate is the selected core, with a fixed 0.76 ranking score.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Spell-Velocity Commander

Gandalf, Westward Voyager rewards chaining spells into cards, copies, or tempo.

Counters Support Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

Library/Hand Pressure

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Library/Hand Pressure

Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Plan B: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Fallback: Counter Support Check

A counter-based fallback remains unverified. Check whether the available cards place, spend or move the relevant counters and establish a useful payoff.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Check the Candidate

Counter-related text suggests a possible role, but own growth, compatible recipients, repeatability and a finishing route are unverified. Matches can include spending counters, opponent-directed effects and resource counters.

3

Verify a Payoff

Verify a useful payoff and compatible counter types and recipients. Counter-text matches alone do not establish one.

4

Close The Game

Finish through Library/Hand Pressure.

Functional But Unfocused

The deck has meaningful support for Control, Mill/Discard, Counters, but no single package clearly owns the plan.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Control Interaction

A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.

Recommendations

Strategy Readiness (Bracket 4)

51%

Pace target average MV: 3.05

Ramp
53
Draw
27
Interaction
28
Pace
94
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.