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Saruman of Many Colors card image

Shared Deck

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Commander:

Cards

100

Identity

BUW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

7.4

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

61/63 nonland copies with evidence

Demand and mana efficiency: B3 · 6.8/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B2

Assessment receipts

list-evidence-2026-10-10-v4

Input f4cf02ff6de37e5e45e2873054d59023883bac25494cb75333b885db6d8adc65

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

598

Score

621

Tipping point 3 • playability 78%

Estimated deck value $53.10

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

48/100

Ramp 52 · Draw 27 · Interaction 21

Foundation

90/100

strong base · T3 lands 80%

Win Plan

100%

Combo · ready

Plan Coherence

52/100

combo · thin

Opening Mix

71%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combo: 4 enablers · 34 payoffs · 30 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · combo

General diagnostics (not the archetype-specific formula): Synergy 100 · Draw 100 · Interaction 78 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 14.5% of nonland copies · Construct-adjusted share: 4.8% of nonland copies (used by this method)

  • combo-aware plan: combo core 0, enablers 94.4, payoff 100.
  • Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 4.8%.

Foundation watchlist

Color Fixing63/100(11 of 15)
Opening Composition80/100(80 of 72)
Lands / Mana Sources87/100(37 of 38)
Concrete Win Conditions100/100(5 of 4)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 12 ramp-tagged and 23 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
critical

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Group Slug Pressure Engine into Life-Resource Payoff.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Artifacts, so the graph is less confident about a single main plan.

12 links

Counter support is unverified

5 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.50 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Enchantress Commander

Saruman of Many Colors rewards stacking enchantments or auras into card flow, protection, and combat scaling.

Group Slug Pressure Engine

Repeatable table damage and life-loss effects compress everyone else's clock while damage amplifiers make small triggers matter.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Life-Resource Payoff

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Life-Resource Payoff

Plan A wants to gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish The Clock

Stick repeatable damage or life-loss early so every turn cycle advances the win condition.

2

Turn On The Engine

Repeatable table damage and life-loss effects compress everyone else's clock while damage amplifiers make small triggers matter.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Life-Resource Payoff.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Artifacts, but no single package clearly owns the plan.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Enchantress Payoffs

Enchantress and aura shells need enough enchantment-count payoffs, aura scaling, or constellation triggers to reward the card type commitment.

Recommendations

Strategy Readiness (Bracket 3)

48%

Pace target average MV: 3.05

Ramp
52
Draw
27
Interaction
21
Pace
94
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.