
Shared Deck
Cloud Ex Limit Break Modified +
Commander:
Cards
100
Identity
GRW
Selected target
2
Updated (UTC)
Oct 5, 2026
8.0
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B4 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
62/62 nonland copies with evidence
Demand and mana efficiency: B4 · 8.0/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 08dad53468d29a39f7063aafeb27f4382984cf6158f5c001940df30edb26bc44
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 1 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B4 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.5
Impact
730
Score
758
Tipping point 3 • playability 78%
Estimated deck value $146.28
Generator Trust
Deck Intelligence
Strategy Fit
43/100
Ramp 54 · Draw 17 · Interaction 8
Foundation
70/100
thin base · T3 lands 83%
Win Plan
100%
Combat pressure · ready
Plan Coherence
100/100
aggro · clear
Opening Mix
73%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 19 enablers · 15 payoffs · 23 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · aggro
Weighted score inputs: Synergy 100 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 4.9% of nonland copies · Construct-adjusted share: 4.9% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Concrete closers are visible alongside the value plan.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 14 ramp-tagged and 12 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 1 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a tribal-aggro shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal-Aggro: Stax Pressure Engine into Typal Overrun.
unfocused - Based on the strongest recognized support, the list is spreading support across Commander Damage, Tokens, Control, so the graph is less confident about a single main plan.
Counter support is unverified
4 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.40 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Artifact Engine Commander
Cloud, Ex-SOLDIER turns artifacts or Treasures into mana, cards, combo material, or scalable board pressure.
Stax Pressure Engine
Tax and rule-setting pieces slow opponents while the deck advances through combat, commander triggers, or asymmetrical board development.
Typal Overrun
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Typal Overrun
Plan A wants to build type density, land lord effects, and convert the tribe into a coordinated combat finish.
Plan B: Library/Hand Pressure
This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Fallback: Value Pressure
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Deploy The Rules
Deploy tax or rule-setting pieces before opponents can freely assemble their engines.
Turn On The Engine
Tax and rule-setting pieces slow opponents while the deck advances through combat, commander triggers, or asymmetrical board development.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Close The Game
Finish through Typal Overrun.
Functional But Unfocused
The deck has meaningful support for Commander Damage, Tokens, Control, but no single package clearly owns the plan.
Typal Density
Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.
Recommendations
Strategy Readiness (Bracket 4)
43%Pace target average MV: 3.05
WARN
Interaction density is low against faster or combo-heavy tables.
WARN
B4 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.