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Cloud, Ex-SOLDIER card image

Shared Deck

Cloud Ex Limit Break Modified +

Commander:

Cards

100

Identity

GRW

Selected target

2

Updated (UTC)

Oct 5, 2026

Commander 1Mainboard 99

8.0

Power Estimate

Model estimateB4 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B4 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

62/62 nonland copies with evidence

Demand and mana efficiency: B4 · 8.0/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 08dad53468d29a39f7063aafeb27f4382984cf6158f5c001940df30edb26bc44

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 1 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B4 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.5

Impact

730

Score

758

Tipping point 3 • playability 78%

Estimated deck value $146.28

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

43/100

Ramp 54 · Draw 17 · Interaction 8

Foundation

70/100

thin base · T3 lands 83%

Win Plan

100%

Combat pressure · ready

Plan Coherence

100/100

aggro · clear

Opening Mix

73%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 19 enablers · 15 payoffs · 23 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 100 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 4.9% of nonland copies · Construct-adjusted share: 4.9% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Opening Composition79/100(79 of 72)
Lands / Mana Sources90/100(38 of 36)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Concrete closers are visible alongside the value plan.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 28 spells at mana value 0–2 · 14 ramp-tagged and 12 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 1 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal-Aggro
critical

This deck plays as a tribal-aggro shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal-Aggro: Stax Pressure Engine into Typal Overrun.

unfocused - Based on the strongest recognized support, the list is spreading support across Commander Damage, Tokens, Control, so the graph is less confident about a single main plan.

9 links

Counter support is unverified

4 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.40 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Artifact Engine Commander

Cloud, Ex-SOLDIER turns artifacts or Treasures into mana, cards, combo material, or scalable board pressure.

Stax Pressure Engine

Tax and rule-setting pieces slow opponents while the deck advances through combat, commander triggers, or asymmetrical board development.

Typal Overrun

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Typal Overrun

Plan A wants to build type density, land lord effects, and convert the tribe into a coordinated combat finish.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Deploy The Rules

Deploy tax or rule-setting pieces before opponents can freely assemble their engines.

2

Turn On The Engine

Tax and rule-setting pieces slow opponents while the deck advances through combat, commander triggers, or asymmetrical board development.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Close The Game

Finish through Typal Overrun.

Functional But Unfocused

The deck has meaningful support for Commander Damage, Tokens, Control, but no single package clearly owns the plan.

Typal Density

Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.

Recommendations

Strategy Readiness (Bracket 4)

43%

Pace target average MV: 3.05

Ramp
54
Draw
17
Interaction
8
Pace
93
  • WARN

    Interaction density is low against faster or combo-heavy tables.

  • WARN

    B4 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.