ManaCurveManaCurve
Build with ManaCurve
Ezio Auditore da Firenze card image

Shared Deck

Ezio go go go

Commander:

Cards

100

Identity

BGRUW

Selected target

3

Updated (UTC)

Oct 22, 2026

Commander 1Mainboard 99

7.8

Power Estimate

Model estimateEstimates span B2–B3; models disagree

A heuristic signal from the current list, not a measured win rate.

Estimates span B2–B3; models disagree

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: B2

62/62 nonland copies with evidence

Demand and mana efficiency: B3 · 7.0/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 76ca09cc91de3a3725f8098539e990630b66c52a5d70e440cd33f751d53f7baa

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

Estimates span B2–B3; models disagree • 0 game changers detected

Efficiency

7.6

Impact

618

Score

643

Tipping point 3 • playability 78%

Estimated deck value $67.90

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

43/100

Ramp 47 · Draw 14 · Interaction 20

Foundation

75/100

adequate base · T3 lands 83%

Win Plan

100%

Combat pressure · ready

Plan Coherence

99/100

aggro · clear

Opening Mix

68%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 20 enablers · 12 payoffs · 17 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 98.6 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 24.6% of nonland copies · Construct-adjusted share: 11.5% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Color Fixing48/100(13 of 25)
Tutors / Search59/100(1 of 2)
Opening Composition71/100(71 of 72)
Ramp Timing79/100(8 of 10)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 25 spells at mana value 0–2 · 5 ramp-tagged and 9 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal-Control
critical

This deck plays as a tribal-control shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal-Control: Library/Hand Pressure Engine into Life-Resource Payoff.

unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.

9 links

Counter support is unverified

5 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.50 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Life-Resource Commander

Ezio Auditore da Firenze treats life gain or life payment as an engine resource that needs stabilizers and payoffs.

Library/Hand Pressure Engine

Mill, discard, wheel, or draw-punisher effects attack cards as a resource and turn churn into a finish line.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Life-Resource Payoff

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Life-Resource Payoff

Plan A wants to gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Plan B: Life-Total Pressure

This pivot can use the life buffer to race, pay life safely, or turn lifegain triggers into damage.

Fallback: Resource Denial

If the clean card-pressure finish stalls, keep attacking hands, libraries, and graveyard resources until opponents run out of options.

1

Start Card Pressure

Start a repeat mill, wheel, or discard engine before relying on cards-in-library or cards-in-hand pressure.

2

Turn On The Engine

Mill, discard, wheel, or draw-punisher effects attack cards as a resource and turn churn into a finish line.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Life-Resource Payoff.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Control Interaction

A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.

Recommendations

Strategy Readiness (Bracket 4)

43%

Pace target average MV: 3.05

Ramp
47
Draw
14
Interaction
20
Pace
92
  • WARN

    Estimates span B2–B3; models disagree

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.