
Shared Deck
Ezio go go go
Commander:
Cards
100
Identity
BGRUW
Selected target
3
Updated (UTC)
Oct 22, 2026
7.8
Power Estimate
A heuristic signal from the current list, not a measured win rate.
Estimates span B2–B3; models disagree
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: B2
62/62 nonland copies with evidence
Demand and mana efficiency: B3 · 7.0/10
62/62 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 76ca09cc91de3a3725f8098539e990630b66c52a5d70e440cd33f751d53f7baa
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
Estimates span B2–B3; models disagree • 0 game changers detected
Efficiency
7.6
Impact
618
Score
643
Tipping point 3 • playability 78%
Estimated deck value $67.90
Generator Trust
Deck Intelligence
Strategy Fit
43/100
Ramp 47 · Draw 14 · Interaction 20
Foundation
75/100
adequate base · T3 lands 83%
Win Plan
100%
Combat pressure · ready
Plan Coherence
99/100
aggro · clear
Opening Mix
68%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 20 enablers · 12 payoffs · 17 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · aggro
Weighted score inputs: Synergy 98.6 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 24.6% of nonland copies · Construct-adjusted share: 11.5% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Foundation is healthy enough to support commander tuning.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 25 spells at mana value 0–2 · 5 ramp-tagged and 9 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a tribal-control shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal-Control: Library/Hand Pressure Engine into Life-Resource Payoff.
unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.
Counter support is unverified
5 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.50 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Life-Resource Commander
Ezio Auditore da Firenze treats life gain or life payment as an engine resource that needs stabilizers and payoffs.
Library/Hand Pressure Engine
Mill, discard, wheel, or draw-punisher effects attack cards as a resource and turn churn into a finish line.
Death/Drain Payoffs
Life-drain and death-trigger payoffs convert engine loops into table pressure.
Life-Resource Payoff
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Life-Resource Payoff
Plan A wants to gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Plan B: Life-Total Pressure
This pivot can use the life buffer to race, pay life safely, or turn lifegain triggers into damage.
Fallback: Resource Denial
If the clean card-pressure finish stalls, keep attacking hands, libraries, and graveyard resources until opponents run out of options.
Start Card Pressure
Start a repeat mill, wheel, or discard engine before relying on cards-in-library or cards-in-hand pressure.
Turn On The Engine
Mill, discard, wheel, or draw-punisher effects attack cards as a resource and turn churn into a finish line.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Close The Game
Finish through Life-Resource Payoff.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Control Interaction
A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.
Recommendations
Strategy Readiness (Bracket 4)
43%Pace target average MV: 3.05
WARN
Estimates span B2–B3; models disagree
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.