
Shared Deck
Gandalf der Graue
Commander:
Cards
100
Identity
RU
Selected target
2
Updated (UTC)
Oct 4, 2026
7.3
Power Estimate
A heuristic signal from the current list, not a measured win rate.
B3 from available evidence; assessment incomplete
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: unavailable
61/63 nonland copies with evidence
Demand and mana efficiency: B3 · 6.4/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input b622ce76b9316c8eaf5398898e97d9fc3a5f7ed1bd6e346195007cd65b9374eb
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
B3 from available evidence; assessment incomplete • 0 game changers detected
Efficiency
7.6
Impact
558
Score
580
Tipping point 3 • playability 78%
Estimated deck value $66.38
Generator Trust
Deck Intelligence
Strategy Fit
46/100
Ramp 48 · Draw 19 · Interaction 25
Foundation
55/100
thin base · T3 lands 80%
Win Plan
79%
Spell chain · ready
Plan Coherence
42/100
combo · role-soup
Opening Mix
71%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Spell chain: 48 enablers · 2 payoffs · 19 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: archetype-specific roles · combo
General diagnostics (not the archetype-specific formula): Synergy 48.9 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 72.6% of nonland copies · Construct-adjusted share: 45.2% of nonland copies (used by this method)
- combo-aware plan: combo core 0, enablers 72, payoff 100.
- Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
- Construct-role cards bypass role-soup penalty; adjusted role-soup 45.2%.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 30 spells at mana value 0–2 · 7 ramp-tagged and 13 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a control strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Control: Theft Value Engine into Library/Hand Pressure.
unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Mill/Discard, so the graph is less confident about a single main plan.
Counter support is unverified
7 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.70 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Spell-Velocity Commander
Gandalf the Grey rewards chaining spells into cards, copies, or tempo.
Theft Value Engine
The deck converts opponents' cards and permanents into flexible value, often reusing enter-the-battlefield theft effects for advantage.
Library/Hand Pressure
Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.
Plan A: Library/Hand Pressure
Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Plan B: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Fallback: Value Pressure
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Open Opponents' Cards
Set up access to opponents' cards or permanents before investing in repeat-value pieces.
Turn On The Engine
The deck converts opponents' cards and permanents into flexible value, often reusing enter-the-battlefield theft effects for advantage.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Close The Game
Finish through Library/Hand Pressure.
Functional But Unfocused
The deck has meaningful support for Tokens, Control, Mill/Discard, but no single package clearly owns the plan.
Control Label Lacks Interaction
The archetype points at control, but interaction density is too low to support that claim.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Control Interaction
A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.
Recommendations
Strategy Readiness (Bracket 3)
46%Pace target average MV: 3.05
WARN
B3 from available evidence; assessment incomplete
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.