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Gandalf the Grey card image

Shared Deck

Gandalf der Graue

Commander:

Cards

100

Identity

RU

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

7.3

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

61/63 nonland copies with evidence

Demand and mana efficiency: B3 · 6.4/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input b622ce76b9316c8eaf5398898e97d9fc3a5f7ed1bd6e346195007cd65b9374eb

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 2 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.6

Impact

558

Score

580

Tipping point 3 • playability 78%

Estimated deck value $66.38

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

46/100

Ramp 48 · Draw 19 · Interaction 25

Foundation

55/100

thin base · T3 lands 80%

Win Plan

79%

Spell chain · ready

Plan Coherence

42/100

combo · role-soup

Opening Mix

71%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Spell chain: 48 enablers · 2 payoffs · 19 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: archetype-specific roles · combo

General diagnostics (not the archetype-specific formula): Synergy 48.9 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 72.6% of nonland copies · Construct-adjusted share: 45.2% of nonland copies (used by this method)

  • combo-aware plan: combo core 0, enablers 72, payoff 100.
  • Combo core gap preserved: tutors, mana, velocity, and protection cannot make the plan healthy without actual core pieces.
  • Construct-role cards bypass role-soup penalty; adjusted role-soup 45.2%.

Foundation watchlist

Graveyard Hate18/100(0 of 1)
Tutors / Search18/100(0 of 1)
Color Fixing25/100(2 of 10)
Opening Composition76/100(76 of 72)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 30 spells at mana value 0–2 · 7 ramp-tagged and 13 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 2 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Control
critical

This deck primarily plays as a control strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Control: Theft Value Engine into Library/Hand Pressure.

unfocused - Based on the strongest recognized support, the list is spreading support across Tokens, Control, Mill/Discard, so the graph is less confident about a single main plan.

8 links

Counter support is unverified

7 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.70 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Spell-Velocity Commander

Gandalf the Grey rewards chaining spells into cards, copies, or tempo.

Theft Value Engine

The deck converts opponents' cards and permanents into flexible value, often reusing enter-the-battlefield theft effects for advantage.

Library/Hand Pressure

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Library/Hand Pressure

Plan A wants to attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Plan B: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Fallback: Value Pressure

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Open Opponents' Cards

Set up access to opponents' cards or permanents before investing in repeat-value pieces.

2

Turn On The Engine

The deck converts opponents' cards and permanents into flexible value, often reusing enter-the-battlefield theft effects for advantage.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Close The Game

Finish through Library/Hand Pressure.

Functional But Unfocused

The deck has meaningful support for Tokens, Control, Mill/Discard, but no single package clearly owns the plan.

Control Label Lacks Interaction

The archetype points at control, but interaction density is too low to support that claim.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Control Interaction

A control shell needs enough instant-speed answers, sweepers, or counterspells to justify playing toward a long game.

Recommendations

Strategy Readiness (Bracket 3)

46%

Pace target average MV: 3.05

Ramp
48
Draw
19
Interaction
25
Pace
91
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.