ManaCurveManaCurve
Build with ManaCurve
Raphael, the Muscle card image

Shared Deck

Test

Commander:

Cards

100

Identity

R

Selected target

3

Updated (UTC)

Oct 21, 2026

Commander 1Mainboard 99

7.8

Power Estimate

Model estimateEstimates span B2–B3; models disagree

A heuristic signal from the current list, not a measured win rate.

Estimates span B2–B3; models disagree

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: B2

63/63 nonland copies with evidence

Demand and mana efficiency: B3 · 7.3/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 77251e6ead593b34fa3a81bee13e52fc9e60d7f88249d859be8dcf1d800fbe45

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

Estimates span B2–B3; models disagree • 0 game changers detected

Efficiency

7.6

Impact

649

Score

677

Tipping point 3 • playability 79%

Estimated deck value $176.23

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

44/100

Ramp 51 · Draw 13 · Interaction 22

Foundation

90/100

strong base · T3 lands 80%

Win Plan

100%

Combat pressure · ready

Plan Coherence

91/100

tokens · clear

Opening Mix

74%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 28 enablers · 8 payoffs · 20 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · tokens

Weighted score inputs: Synergy 89.1 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 38.7% of nonland copies · Construct-adjusted share: 37.1% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Tutors / Search59/100(1 of 2)
Opening Composition77/100(77 of 72)
Lands / Mana Sources88/100(37 of 36)
Color Fixing100/100(37 of 37)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 33 spells at mana value 0–2 · 11 ramp-tagged and 9 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal-Counters
critical

This deck plays as a tribal-counters shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal-Counters: Sacrifice Recursion Engine into Counter Support Candidate.

unfocused - The list is spreading support across Commander Damage, Tokens, Control, so the graph is less confident about a single main plan.

11 links

Counter support is unverified

27 matched card copies × 0.1 + 0.35 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic matched; archetype matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Counters Commander

Raphael, the Muscle has counter-related text recognized by a broad commander heuristic. Counter kinds, recipients and useful growth or payoff are not verified.

Sacrifice Recursion Engine

Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Attrition

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Functional But Unfocused

The deck has meaningful support for Commander Damage, Tokens, Control, but no single package clearly owns the plan.

Typal Label Needs Type Density

The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.

Payoff Bottleneck

The deck can spend material, but the visible payoff density may not always convert that work into a win.

Token Payoffs

The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.

Recommendations

Strategy Readiness (Bracket 4)

44%

Pace target average MV: 3.05

Ramp
51
Draw
13
Interaction
22
Pace
88
  • WARN

    Estimates span B2–B3; models disagree

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.