
Shared Deck
Test
Commander:
Cards
100
Identity
R
Selected target
3
Updated (UTC)
Oct 21, 2026
7.8
Power Estimate
A heuristic signal from the current list, not a measured win rate.
Estimates span B2–B3; models disagree
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: B2
63/63 nonland copies with evidence
Demand and mana efficiency: B3 · 7.3/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 77251e6ead593b34fa3a81bee13e52fc9e60d7f88249d859be8dcf1d800fbe45
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
Estimates span B2–B3; models disagree • 0 game changers detected
Efficiency
7.6
Impact
649
Score
677
Tipping point 3 • playability 79%
Estimated deck value $176.23
Generator Trust
Deck Intelligence
Strategy Fit
44/100
Ramp 51 · Draw 13 · Interaction 22
Foundation
90/100
strong base · T3 lands 80%
Win Plan
100%
Combat pressure · ready
Plan Coherence
91/100
tokens · clear
Opening Mix
74%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Combat pressure: 28 enablers · 8 payoffs · 20 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · tokens
Weighted score inputs: Synergy 89.1 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 38.7% of nonland copies · Construct-adjusted share: 37.1% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Foundation is healthy enough to support commander tuning.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 33 spells at mana value 0–2 · 11 ramp-tagged and 9 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck plays as a tribal-counters shell with layered lines and flexible pivots.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should trade resources efficiently and keep pace with repeatable value. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal-Counters: Sacrifice Recursion Engine into Counter Support Candidate.
unfocused - The list is spreading support across Commander Damage, Tokens, Control, so the graph is less confident about a single main plan.
Counter support is unverified
27 matched card copies × 0.1 + 0.35 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic matched; archetype matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Counters Commander
Raphael, the Muscle has counter-related text recognized by a broad commander heuristic. Counter kinds, recipients and useful growth or payoff are not verified.
Sacrifice Recursion Engine
Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.
Counter Support Candidate
Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.
Plan A: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Plan B: Library/Hand Pressure
This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.
Fallback: Attrition
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.
Convert Into Payoff
Translate the assembled board into pressure before opponents can reset it.
Verify a Finish
A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.
Functional But Unfocused
The deck has meaningful support for Commander Damage, Tokens, Control, but no single package clearly owns the plan.
Typal Label Needs Type Density
The archetype says typal, but type-specific lords, token makers, or payoff cards are too sparse.
Payoff Bottleneck
The deck can spend material, but the visible payoff density may not always convert that work into a win.
Token Payoffs
The deck can make bodies, but it needs anthem, draw, sacrifice, or drain payoffs that turn a wide board into a win.
Recommendations
Strategy Readiness (Bracket 4)
44%Pace target average MV: 3.05
WARN
Estimates span B2–B3; models disagree
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.