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Arna Kennerüd, Skycaptain card image

Shared Deck

Arma tokens

Commander:

Cards

100

Identity

BUW

Selected target

2

Updated (UTC)

Oct 4, 2026

Commander 1Mainboard 99

6.8

Power Estimate

Model estimateEstimates span B2–B3; models disagree

A heuristic signal from the current list, not a measured win rate.

Estimates span B2–B3; models disagree

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: B2

63/63 nonland copies with evidence

Demand and mana efficiency: B3 · 6.8/10

63/63 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 335fa8d93d9221f2abaf72c80a699fb59d700a1c390ac6c8ad1fcd2f45193523

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

Estimates span B2–B3; models disagree • 0 game changers detected

Efficiency

6.9

Impact

617

Score

623

Tipping point 4 • playability 71%

Estimated deck value $108.01

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

38/100

Ramp 37 · Draw 18 · Interaction 12

Foundation

47/100

thin base · T3 lands 73%

Win Plan

89%

Token overrun · ready

Plan Coherence

100/100

aggro · clear

Opening Mix

63%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Token overrun: 18 enablers · 9 payoffs · 3 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 100 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 14.5% of nonland copies · Construct-adjusted share: 12.9% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Ramp Timing1/100(0 of 9)
Graveyard Hate18/100(0 of 1)
Color Fixing53/100(9 of 15)
Opening Composition65/100(65 of 72)

Base vs commander

Commander tuning should preserve base-function floors before adding more theme density.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 22 spells at mana value 0–2 · 0 ramp-tagged and 11 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tribal
high

This deck primarily plays as a tribal strategy and rewards disciplined sequencing.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tribal: Sacrifice Recursion Engine into Counter Support Candidate.

unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.

10 links

Counter support is unverified

22 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Counters Commander

Arna Kennerüd, Skycaptain has counter-related text recognized by a broad commander heuristic. Counter kinds, recipients and useful growth or payoff are not verified.

Sacrifice Recursion Engine

Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Life-Resource Payoff

This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.

Fallback: Attrition

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Extra Land Drops

Landfall and lands-matter engines need extra land drops, land tutors, or land recursion to trigger the plan more than once per turn cycle.

Recommendations

Strategy Readiness (Bracket 3)

38%

Pace target average MV: 3.05

Ramp
37
Draw
18
Interaction
12
Pace
87
  • WARN

    Estimates span B2–B3; models disagree

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.