
Shared Deck
Arma tokens
Commander:
Cards
100
Identity
BUW
Selected target
2
Updated (UTC)
Oct 4, 2026
6.8
Power Estimate
A heuristic signal from the current list, not a measured win rate.
Estimates span B2–B3; models disagree
These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.
Card structure: B2
63/63 nonland copies with evidence
Demand and mana efficiency: B3 · 6.8/10
63/63 nonland copies with evidence
100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1
Assessment receipts
list-evidence-2026-10-10-v4
Input 335fa8d93d9221f2abaf72c80a699fb59d700a1c390ac6c8ad1fcd2f45193523
texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked
demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency
Power Snapshot
Estimates span B2–B3; models disagree • 0 game changers detected
Efficiency
6.9
Impact
617
Score
623
Tipping point 4 • playability 71%
Estimated deck value $108.01
Generator Trust
Deck Intelligence
Strategy Fit
38/100
Ramp 37 · Draw 18 · Interaction 12
Foundation
47/100
thin base · T3 lands 73%
Win Plan
89%
Token overrun · ready
Plan Coherence
100/100
aggro · clear
Opening Mix
63%
2–4 lands + a cheap card · mana unverified
Win Plan evidence
Token overrun: 18 enablers · 9 payoffs · 3 support
This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.
Plan Coherence evidence
Method: weighted theme and role scores · aggro
Weighted score inputs: Synergy 100 · Draw 100 · Interaction 100 · Win pieces 100 · Combo 100 (each /100)
Off-theme role cards: 14.5% of nonland copies · Construct-adjusted share: 12.9% of nonland copies (not used by the weighted method)
- Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.
Foundation watchlist
Base vs commander
Commander tuning should preserve base-function floors before adding more theme density.
Value engines outnumber concrete closers; the deck may need clearer ways to end games.
Opening composition v2 · exact 7-card draws from 99 cards · 37 playable land faces (0 draft-only sources excluded) · 22 spells at mana value 0–2 · 0 ramp-tagged and 11 draw-tagged cards at mana value 0–3. Spell costs recorded for 62/62; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.
Deck Strategy
This deck primarily plays as a tribal strategy and rewards disciplined sequencing.
In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.
Strategy Graph
Tribal: Sacrifice Recursion Engine into Counter Support Candidate.
unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.
Counter support is unverified
22 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.
Core eligibility: four-copy threshold met; commander heuristic matched; archetype not matched. A counter core is eligible, but another core takes precedence.
Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.
counter-support-v1
Counters Commander
Arna Kennerüd, Skycaptain has counter-related text recognized by a broad commander heuristic. Counter kinds, recipients and useful growth or payoff are not verified.
Sacrifice Recursion Engine
Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.
Death/Drain Payoffs
Life-drain and death-trigger payoffs convert engine loops into table pressure.
Counter Support Candidate
Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.
Plan A: Counter Support Candidate
Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.
Plan B: Life-Resource Payoff
This pivot can gain or spend life repeatedly, then convert the life-total swing into cards, damage, or a finisher.
Fallback: Attrition
If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.
Establish Resources
Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.
Turn On The Engine
Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.
Convert Into Payoff
Use the engine to generate pressure, cards, mana, or attrition that changes the table state.
Verify a Finish
A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.
Extra Land Drops
Landfall and lands-matter engines need extra land drops, land tutors, or land recursion to trigger the plan more than once per turn cycle.
Recommendations
Strategy Readiness (Bracket 3)
38%Pace target average MV: 3.05
WARN
Estimates span B2–B3; models disagree
Validation passed · Rules check for the selected target
Cards checked 100 · Game changers 0
· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.