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Aerid Konstrari card image

Shared Deck

Aerid Test 2

Commander:

Cards

100

Identity

GR

Selected target

2

Updated (UTC)

Oct 5, 2026

Commander 1Mainboard 99

7.2

Power Estimate

Model estimateB3 from available evidence; assessment incomplete

A heuristic signal from the current list, not a measured win rate.

B3 from available evidence; assessment incomplete

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: unavailable

61/62 nonland copies with evidence

Demand and mana efficiency: B3 · 7.2/10

62/62 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B1

Assessment receipts

list-evidence-2026-10-10-v4

Input 468aade9012f6e630127d49b8514f926f57a64ea8baccbd43c1c8cd19425f082

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 1 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

B3 from available evidence; assessment incomplete • 0 game changers detected

Efficiency

7.4

Impact

642

Score

662

Tipping point 3 • playability 76%

Estimated deck value $129.83

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

47/100

Ramp 55 · Draw 21 · Interaction 16

Foundation

82/100

adequate base · T3 lands 83%

Win Plan

90%

Token overrun · ready

Plan Coherence

99/100

aggro · clear

Opening Mix

69%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Token overrun: 34 enablers · 3 payoffs · 18 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · aggro

Weighted score inputs: Synergy 100 · Draw 100 · Interaction 82.3 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 11.5% of nonland copies · Construct-adjusted share: 9.8% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Tutors / Search18/100(0 of 1)
Opening Composition75/100(75 of 72)
Lands / Mana Sources90/100(38 of 37)
Concrete Win Conditions95/100(5 of 4)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 38 playable land faces (0 draft-only sources excluded) · 22 spells at mana value 0–2 · 15 ramp-tagged and 11 draw-tagged cards at mana value 0–3. Spell costs recorded for 61/61; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 1 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Aristocrats
critical

This deck plays as an aristocrats attrition shell, converting sacrifice fodder and death triggers into repeatable pressure.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Aristocrats: Sacrifice Recursion Engine into Token Swarm.

hybrid - Based on the strongest recognized support, the list has a primary Sacrifice plan with a credible Tokens package.

10 links

Counter support is unverified

7 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 0.70 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Board-Scaling Commander

Aerid Konstrari rewards building a board and converting token volume into pressure.

Sacrifice Recursion Engine

Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.

Death/Drain Payoffs

Life-drain and death-trigger payoffs convert engine loops into table pressure.

Token Swarm

Candidate plan inferred from the cards shown; required setup and effectiveness are not verified.

Plan A: Token Swarm

The strongest detected line is to assemble or enable Token Swarm.

Plan B: Library/Hand Pressure

This pivot can attack cards in hand or library until opponents run out of resources or lose to draw/mill pressure.

Fallback: Attrition

If the clean finish is not available, the deck should still convert its engine into pressure through this backup route.

1

Establish Resources

Start with the shown resource cards. Check their costs, conditions and fit with the engine before relying on them.

2

Turn On The Engine

Selected token makers provide a matching kind of material for sacrifice costs. Creating and spending that material still requires the printed costs and restrictions.

3

Convert Into Payoff

Use the engine to generate pressure, cards, mana, or attrition that changes the table state.

4

Close The Game

Finish through Token Swarm.

Recommendations

Strategy Readiness (Bracket 3)

47%

Pace target average MV: 3.05

Ramp
55
Draw
21
Interaction
16
Pace
96
  • WARN

    B3 from available evidence; assessment incomplete

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 0

· Deck texture looks closer to bracket 2 than bracket 1 based on current efficiency, interaction, and combo signals.