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Thorin, King of Durin's Folk card image

Shared Deck

Oct 9 release check — Thorin B3

Commander:

Cards

100

Identity

RW

Selected target

3

Updated (UTC)

Oct 9, 2026

Commander 1Mainboard 99

7.7

Power Estimate

Model estimateEstimates span B2–B4; models disagree

A heuristic signal from the current list, not a measured win rate.

Estimates span B2–B4; models disagree

These estimates support a table conversation; they do not prove play strength. A range shows model disagreement, not a confidence interval.

Card structure: B2

64/64 nonland copies with evidence

Demand and mana efficiency: B4 · 7.7/10

64/64 nonland copies with evidence

100 cards checked, including 1 commander copies · 61 curated combo packages checked · checked rules minimum B3

Assessment receipts

list-evidence-2026-10-10-v4

Input c4e97be4f85715e6dee70973b036bb8c1ebad31020a1d5dd9bf7b9c93501561c

texture-fixed-b2-faces-v2: Oracle card text and mana values; 0 card copies with unknown face provenance; 0 card copies with face availability not modeled; 61 curated combo packages checked

demand-impact-v1: Catalog USD prices and community inclusion ranks; Mana efficiency

Power Snapshot

Estimates span B2–B4; models disagree • 1 game changer detected

Efficiency

7.5

Impact

696

Score

721

Tipping point 3 • playability 77%

Estimated deck value $109.62

SpeedInteractionSynergyConsistencyThreatResilience

Generator Trust

Deck Intelligence

Strategy Fit

42/100

Ramp 56 · Draw 11 · Interaction 10

Foundation

83/100

adequate base · T3 lands 78%

Win Plan

100%

Combat pressure · ready

Plan Coherence

99/100

tokens · clear

Opening Mix

73%

2–4 lands + a cheap card · mana unverified

Win Plan evidence

Combat pressure: 27 enablers · 13 payoffs · 24 support

This measures recognized pieces in the list, not a chance of winning or proof that you can execute the plan now.

Plan Coherence evidence

Method: weighted theme and role scores · tokens

Weighted score inputs: Synergy 100 · Draw 100 · Interaction 89 · Win pieces 100 · Combo 100 (each /100)

Off-theme role cards: 9.5% of nonland copies · Construct-adjusted share: 9.5% of nonland copies (not used by the weighted method)

  • Stabilized plan score: synergy already carries the role-soup penalty, so the primary read avoids the legacy double-penalty.

Foundation watchlist

Tutors / Search18/100(0 of 2)
Opening Composition77/100(77 of 72)
Lands / Mana Sources87/100(36 of 35)
Color Fixing100/100(17 of 10)

Base vs commander

Foundation is healthy enough to support commander tuning.

Value engines outnumber concrete closers; the deck may need clearer ways to end games.

Opening composition v2 · exact 7-card draws from 99 cards · 36 playable land faces (0 draft-only sources excluded) · 32 spells at mana value 0–2 · 16 ramp-tagged and 8 draw-tagged cards at mana value 0–3. Spell costs recorded for 63/63; missing mana values 0 (assumed 3), types 0, land text 0, nonland text 0. Land policy playable-land-faces-v1; front lands and verified modal land choices count, conditional transform backs do not. Multi-face cards 0 retain combined metadata for other estimates; invalid quantity rows excluded 0. Mana colors, tapped lands, activation costs, spending restrictions, draw conditions, multi-face availability and mulligans are not simulated.

Deck Strategy

Tokens-Tribal
critical

This deck plays as a tokens-tribal shell with layered lines and flexible pivots.

In the early game, set up mana and hand quality before committing key threats. Midgame plans should build board presence through synergistic engines and incremental pressure. Your late-game priority is to leverage your strongest threats to convert a stable board into a finish.

Strategy Graph

Tokens-Tribal: Artifact Resource Engine into Counter Support Candidate.

unfocused - Some sacrifice support is not fully verified from the available card text, so its strength and the deck's focus remain uncertain.

8 links

Counter support is unverified

10 matched card copies × 0.1 + 0 archetype bonus, capped at 1 = 1.00 candidate score. This is a heuristic score, not a win probability.

Core eligibility: four-copy threshold met; commander heuristic not matched; archetype not matched. A counter core is eligible, but another core takes precedence.

Matches can include placement, spending, opponent-directed effects and resource counters. Own growth, compatible recipients, repeatability and a finishing route need separate evidence.

counter-support-v1

Artifact Engine Commander

Thorin, King of Durin's Folk turns artifacts or Treasures into mana, cards, combo material, or scalable board pressure.

Artifact Resource Engine

Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.

Counter Support Candidate

Counter-text matches are unverified support hints, not proof of own growth or a finishing route. Check the counter kinds, recipients, costs and payoff.

Plan A: Counter Support Candidate

Counter-related support is unverified. Check counter kinds, recipients, payable costs and a useful payoff before treating this candidate as a growth or finishing route.

Plan B: Counter Support Check

A counter-based backup remains unverified. Identify a supported payoff and compatible recipients before relying on this route.

Fallback: Artifact Value Pressure

Develop the artifact mana, cards or material supported by the shown abilities. A repeatable loop or finishing route still needs separate evidence.

1

Assemble Artifacts

Develop artifact density and the payoff that turns artifacts into mana, cards, or combo material.

2

Turn On The Engine

Artifacts and Treasures become the deck's mana, card-flow, and combo material rather than just generic acceleration.

3

Convert Into Payoff

Translate the assembled board into pressure before opponents can reset it.

4

Verify a Finish

A finishing route remains unverified. Counter-related text alone does not establish how this list closes the game.

Enchantress Payoffs

Enchantress and aura shells need enough enchantment-count payoffs, aura scaling, or constellation triggers to reward the card type commitment.

Typal Density

Typal decks need enough type-specific lords, token makers, or payoff cards to be more than a normal creature deck.

Recommendations

Strategy Readiness (Bracket 4)

42%

Pace target average MV: 3.20

Ramp
56
Draw
11
Interaction
10
Pace
93
  • WARN

    Estimates span B2–B4; models disagree

Validation passed · Rules check for the selected target

Cards checked 100 · Game changers 1